CESAR BRAVO
Senior Animator
www.cesarbravo.com
SKILLS
3D animation, motion capture clean up (Maya and 3ds Max), Scrum technique, rigging, modeling, texturing
SOFTWARE
Maya, 3ds Max, Unreal, Unity, Softimage, Hansoft, Alien brain, Perforce, Shotgun, After Effects, Photoshop
EMPLOYMENT
Oxide Games / Lutherville-Timonium, MD / Jul 2019-Present
Lead Animator
Unannounced Title
QC Games/ Austin, TX/ Jul 2017-April 2019
Senior Animator
Breach (PC)
◦ Hand-key animation for multiple human and creature characters.
◦ Involved in the creative process with the rest of my team to come up with the most practical, yet aesthetically pleasing animation.
◦ Implement each animation into Engine.
SAIC / Huntsville, AL / Dec 2013 – Jun 2017
Lead Animator
Go Army Edge: Football and Soccer (Mobile Apps)
◦ Supervised Animation Team, managed assets, created motion capture shot lists, imported animation into Unity engine.
◦ Cleaned up motion capture and created key frame animation.
Senior Animator
America's Army: Proving Grounds (PC game)
◦ First person M24 Sniper Fire and Reload Animation
◦ Third person C4 Disarm Animation
Within / Los Angeles, CA / Jan 2017 – Mar 2017
Senior Animator (Remote)
Under Neon Lights VR Experience (VR music video)
◦ Provided hand-key character animation
◦ Made character rigs
Titmouse Inc. / Hollywood, CA / Aug 2013 – Oct 2013
Senior Animator
HER (Movie)
◦ Animated various scenes with the blue alien child in Theodore's video game.
Spark Unlimited / Sherman Oaks, CA / Oct 2010 – Jul 2013
Senior 3D/ DLC Lead Animator
Lost Planet 3 (360, PS3, PC)
◦ Created in-game and cinematic animation for creatures, characters, mechs
◦ Responsible for all “cover system” animations
◦ Cleaned and modified mocap animations
◦ Acclimated new animators to company pipeline, software, and tools
Bent Image Lab / Portland, OR / Nov 2011 – Dec 2011
Animator (Remote)
GRIMM (TV)
◦ Animated rats for “Danse Macabre” episode
Pixomondo / Santa Monica, CA / Apr 2011 – May 2011
Animator
Redtails (Movie)
◦ Animated WWII planes and cameras
Erick Geisler Productions / Hollywood, CA / Mar 2010 – Oct 2010
Lead Animator
Ipredator (NatGeo Canada Release) (TV)
ESPN: Sports Science (TV)
◦ Responsible for animating creatures, cameras, and mocap clean up in 3ds Max
◦ Worked closely with producers and peers to achieve networks' goals, ensure quality and meet deadlines
Spark Unlimited / Sherman Oaks, CA / Jun 2009 – Jan 2010
Animator
Canceled 3rd person action adventure game
◦ Animated in-game and cinematic assets
Image Metrics Inc. / Santa Monica, CA / Feb 2006 – Jul 2009
Senior Facial 3D Character Animator
Lead teams of animators in accomplishing quality animation for clients and provided facial animation for the following:
◦ The Curious Case of Benjamin Button (Movie)
◦ Splice (Movie)
◦ Gnarls Barkley "Who's gonna save my soul" (Music Video)
◦ Red Dead Redemption (360)
◦ GTA Episode 1: Lost and Damned (360)
◦ Grand Theft Auto 4 (360, PS3)
◦ Devil May Cry 4 (360)
◦ Battlestations Midway (360)
◦ Socom US Navy Seals: Combined Assault (PS2)
◦ Reservoir Dogs (PS2)
Luminetik Studios / Santa Monica, CA / Jul 2005 – Sep 2005
3D Character Rigger (Internship)
◦ Refined rigging techniques on organic characters using Maya
◦ Customized character rigs
Film Roman / North Hollywood, CA / Summer 2005
CG Artist (Internship)
Tripping the Rift (TV)
◦ Assisted with lighting scenes for “Tripping the Rift” (TV series) using 3ds Max
Voodoo Moon (Movie)
◦ Assisted with rotoscoping on “Voodoo Moon”(TV Movie) using After Effects
EDUCATION
The Art Institute of California- Los Angeles / Santa Monica, CA / Sep 2003 – Dec 2005
◦ Bachelor of Arts in Computer Science, Major: Media Arts and Animation
AWARDS
◦ 2010 Sports Emmy Award: Outstanding Graphic Design (Animation on Sports Science)
◦ D&AD Award for Outstanding Achievement (Animation) for Gnarls Barkley's “Who's Gonna Save My Soul” music video
◦ Honors Graduate 2005