Cesar Bravo - Senior Animator

3D Character Animator

Resume

CESAR BRAVO

Lead Animator

[email protected]

www.cesarbravo.com


SKILLS


   3D animation, motion capture creation and clean up (Maya and 3ds Max), Rigging, Modeling, Texturing


SOFTWARE


   Maya, 3ds Max, Unreal, Unity, Softimage, Perforce, Jira, Shotgun, After Effects, Photoshop


EMPLOYMENT


Oxide Games / Lutherville-Timonium, MD / May 2019-Present

Lead Animator

     Unannounced Title

          ◦ Managed multiple outsource animation teams by creating tasks, scheduling work, and submitting daily critiques.

          ◦ Researched and developed solutions for technical animation and production hurdles.

          ◦ Determined an animation style for all characters in the game.

          ◦ Established and maintained a benchmark for animation quality.

          ◦ Implemented animations into proprietary engine.

          ◦ Mentored peers.

          ◦ Scripted Python tools in Maya to help improve Modeling and Animation workflow.


QC Games/ Austin, TX/ Jul 2017-April 2019

Senior Animator

    Breach (PC)

          ◦ Hand-key animation for multiple human and creature characters.

          ◦ Involved in the creative process with the rest of my team to come up with the most practical, yet aesthetically pleasing animation.

          ◦ Implement each animation into Engine.

          ◦ Scripted Python tools in Maya to improve animation workflow.


SAIC  / Huntsville, AL / Dec 2013 – Jun 2017

Lead Animator

    Go Army Edge: Football and Soccer (Mobile Apps)

          ◦ Supervised Animation Team, managed assets, created motion capture shot lists, imported animation into Unity engine.

          ◦ Cleaned up motion capture and created key frame animation.

Senior Animator

    America's Army: Proving Grounds (PC game)

◦ First person M24 Sniper Fire and Reload Animation

◦ Third person C4 Disarm Animation


Within / Los Angeles, CA / Jan 2017 – Mar 2017

Senior Animator (Freelance/Remote)

    Under Neon Lights VR Experience (VR music video)

          ◦ Provided hand-key character animation.

          ◦ Created character rigs.


Titmouse Inc. / Hollywood, CA / Aug 2013 – Oct 2013

Senior Animator

    HER (Movie)

◦ Animated various scenes with the blue alien child in Theodore's video game.


Spark Unlimited / Sherman Oaks, CA / Oct 2010 – Jul 2013

Senior 3D/ DLC Lead Animator

    Lost Planet 3 (360, PS3, PC)

◦ Created in-game and cinematic animation for creatures, characters, mechs

◦ Responsible for all “cover system” animations

◦ Cleaned and modified mocap animations

◦ Acclimated new animators to company pipeline, software, and tools


Bent Image Lab / Portland, OR / Nov 2011 – Dec 2011

Animator (Freelance/Remote)

    GRIMM (TV)

◦ Animated rats for “Danse Macabre” episode.


Pixomondo / Santa Monica, CA / Apr 2011 – May 2011 

Animator (Contract while in hiatus from Spark Unlimited)

    Redtails (Movie)

◦ Animated WWII planes and cameras


Erick Geisler Productions / Hollywood, CA / Mar 2010 – Oct 2010

Lead Animator

    Ipredator (NatGeo Canada Release) (TV)

    ESPN: Sports Science (TV)

◦ Responsible for animating creatures, cameras, and mocap clean up in 3ds Max

◦ Worked closely with producers and peers to achieve networks' goals, ensure quality and meet deadlines


Spark Unlimited / Sherman Oaks, CA / Jun 2009 – Jan 2010 

Animator

    Canceled 3rd person action adventure game

◦ Animated in-game and cinematic assets


Image Metrics Inc. / Santa Monica, CA / Feb 2006 – Jul 2009 

Senior Facial 3D Character Animator

    Lead teams of animators in accomplishing quality animation for clients and provided facial animation for the following:

◦ The Curious Case of Benjamin Button (Movie)

◦ Splice (Movie)

◦ Gnarls Barkley "Who's gonna save my soul" (Music Video)

◦ Red Dead Redemption (360)

◦ GTA Episode 1: Lost and Damned (360)

◦ Grand Theft Auto 4 (360, PS3)

◦ Devil May Cry 4 (360)

◦ Battlestations Midway (360)

◦ Socom US Navy Seals: Combined Assault (PS2)

◦ Reservoir Dogs (PS2)


Luminetik Studios / Santa Monica, CA / Jul 2005 – Sep 2005

3D Character Rigger (Internship)

◦ Refined rigging techniques on organic characters using Maya

◦ Customized character rigs


Film Roman / North Hollywood, CA / Summer 2005

CG Artist (Internship)

    Tripping the Rift (TV)

◦ Assisted with lighting scenes for “Tripping the Rift” (TV series) using 3ds Max

    Voodoo Moon (Movie)

◦ Assisted with rotoscoping on “Voodoo Moon”(TV Movie) using After Effects


EDUCATION


The Art Institute of California- Los Angeles / Santa Monica, CA / Oct 2002 – Dec 2005

◦ Bachelor of Arts in Computer Science, Major: Media Arts and Animation


AWARDS


◦ 2010 Sports Emmy Award: Outstanding Graphic Design (Animation on Sports Science)

◦ D&AD Award for Outstanding Achievement (Animation) for Gnarls Barkley's “Who's Gonna Save My Soul” music video

◦ Honors Graduate 2005